‘Darkest Dungeon’ was infamous for being a brutally hard experience, especially at the higher difficulties. The combat itself was a turn based affair, despite the actual in game movement being real-time. The heroes themselves belonged to one of fifteen different class archetypes, and a squad synergy was a key part of the combat gameplay. However, only four heroes could be chosen for individual excursions into the dungeons of the manor. ‘Darkest Dungeon’ allowed the player to recruit a band of up to 25 heroes at any given time from nearby locations such as taverns. The game played heavily with themes of Lovecraftian horror with a general overarching tone full of menace and speculation. ![]() Like most Roguelike games, ‘Darkest Dungeon’ featured procedurally generated dungeons and a perma death mechanic which means that any characters that die during gameplay remain dead forever. The player must now recruit a band of heroes to explore these dungeons and rid them of their wicked dwellers and solve the mystery of the Darkest Dungeon. In the game, you inherit a gothic mansion from a long dead ancestor of years which contains a network of underground dungeons inhabited by all manner of eldritch horrors and apparitions. ![]() The original ‘Darkest Dungeon’ was a Roguelike Role Playing Game presented from a 2D side scrolling view. Now with the sequel to ‘Darkest Dungeon’ officially being announced earlier this year, read on to find out everything we know about ‘Darkest Dungeon 2’. ![]() The game was a passion project by a small studio of only five people funded through crowdfunding platform Kickstarter, but managed to prove to be a substantial critical and commercial success.
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